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   <div id="projectname">RRRSRoguelike&#160;<span id="projectnumber">0.5.0.</span></div>
   <div id="projectbrief">This is a Roguelike C# game that has a really simple goal - pickup a sword and kill the monster(s). Of course if you don't pickup the sword you can guess what happens.</div>
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<h1>C:/Users/Andrew Sadler/Desktop/Sync/RRRS Rogue/0-5a/rrrsroguelike/RRRSRoguelike/Helpers/Dungeon/Dungeon.cs</h1>  </div>
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<a href="_dungeon_8cs.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 ﻿using System;
<a name="l00002"></a>00002 <span class="keyword">using</span> System.Collections.Generic;
<a name="l00003"></a>00003 <span class="keyword">using</span> System.Linq;
<a name="l00004"></a>00004 <span class="keyword">using</span> System.Text;
<a name="l00005"></a>00005 <span class="keyword">using</span> System.Drawing;
<a name="l00006"></a>00006 <span class="keyword">using</span> RRRSRoguelikeData;
<a name="l00007"></a>00007 
<a name="l00008"></a>00008 
<a name="l00009"></a>00009 <span class="keyword">namespace </span>RRRSRoguelike.Helpers
<a name="l00010"></a>00010 {
<a name="l00011"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon.html">00011</a>     <span class="keyword">class </span><a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon.html">Dungeon</a>
<a name="l00012"></a>00012     {
<a name="l00013"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon.html#aefd4d88006fdfdc75d93e74ce52b64a0">00013</a>         <span class="keyword">public</span> DungeonData <a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon.html#aefd4d88006fdfdc75d93e74ce52b64a0">Data</a>;
<a name="l00014"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon.html#a3538ac8d32a5ff48b8eea62ddd076201">00014</a>         <span class="keyword">public</span> List&lt;DungeonLevel&gt; <a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon.html#a3538ac8d32a5ff48b8eea62ddd076201">Levels</a>;
<a name="l00015"></a>00015  
<a name="l00016"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon.html#adfb315d388e162bdc307a2ba6055311f">00016</a>         <span class="keyword">public</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon.html">Dungeon</a>()
<a name="l00017"></a>00017         {
<a name="l00018"></a>00018                 Data = DungeonData.ReadDataFromXML(Properties.Settings.Default.CustomFolder + <span class="stringliteral">@&quot;\Vanilla.xml&quot;</span>);
<a name="l00019"></a>00019             Levels = <span class="keyword">new</span> List&lt;DungeonLevel&gt;();            
<a name="l00020"></a>00020         }
<a name="l00021"></a>00021 
<a name="l00022"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon.html#a45fbb1b92e3a635eed82060f5e6cb5e8">00022</a>         <span class="keyword">public</span> <span class="keyword">static</span> Point AddPoints(Point A, Point B)
<a name="l00023"></a>00023         {
<a name="l00024"></a>00024             <span class="keywordflow">return</span> <span class="keyword">new</span> Point(A.X + B.X, A.Y + B.Y);
<a name="l00025"></a>00025         }
<a name="l00026"></a>00026         
<a name="l00033"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon.html#aca6daf45b1b6ba3a1af5054b0974ca39">00033</a>         <span class="keyword">public</span> <span class="keyword">static</span> Point GetDistanceVector(Point A, Point B)
<a name="l00034"></a>00034         { 
<a name="l00035"></a>00035            <span class="keywordflow">return</span>  <span class="keyword">new</span> Point(B.X - A.X,B.Y  - A.Y);
<a name="l00036"></a>00036         }
<a name="l00037"></a>00037 
<a name="l00044"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon.html#ab652da5a3a44244c16263a5104758243">00044</a>         <span class="keyword">public</span> <span class="keyword">static</span> <span class="keywordtype">int</span> GetDistance(Point A, Point B) 
<a name="l00045"></a>00045         {
<a name="l00046"></a>00046             Point result = GetDistanceVector(A, B);
<a name="l00047"></a>00047 
<a name="l00048"></a>00048 
<a name="l00049"></a>00049             <span class="keywordflow">return</span> (Math.Abs(result.X) + Math.Abs(result.Y));
<a name="l00050"></a>00050         
<a name="l00051"></a>00051         }
<a name="l00052"></a>00052         
<a name="l00053"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon.html#abd5c745a4d611ade3660ff027cf04fc5">00053</a>         <span class="keyword">public</span> <span class="keywordtype">void</span> SetupLayers()
<a name="l00054"></a>00054         {
<a name="l00055"></a>00055                 <span class="keywordtype">int</span> i=1;
<a name="l00056"></a>00056             <span class="keywordflow">foreach</span> (<span class="keywordtype">string</span> s <span class="keywordflow">in</span> Data.Levels) 
<a name="l00057"></a>00057             {
<a name="l00058"></a>00058                 <span class="keywordflow">if</span> (s==<span class="stringliteral">&quot;Random&quot;</span>)
<a name="l00059"></a>00059                 {
<a name="l00060"></a>00060                         Levels.Add(<span class="keyword">new</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon_level.html">DungeonLevel</a>(i,Constants.DungeonWidth, Constants.DungeonHeight));
<a name="l00061"></a>00061                 }
<a name="l00062"></a>00062                 <span class="keywordflow">else</span>
<a name="l00063"></a>00063                 {
<a name="l00064"></a>00064                         <span class="comment">//Dungeon.Levels.Add(levelData.FromXml(s));</span>
<a name="l00065"></a>00065                 }
<a name="l00066"></a>00066                 i++;
<a name="l00067"></a>00067             }
<a name="l00068"></a>00068         }
<a name="l00069"></a>00069 
<a name="l00070"></a>00070     }
<a name="l00071"></a>00071 }
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